Equi-Distance Game Simulation
Introduction
This is a simulation of the Equi-Distance Game, which is sometimes played in team building workshops. It models how participants might move to reach a state where each person is equidistant from two other randomly chosen people. It was created using Gemini 2.5 Flash, with additional input from various ChatGPT models (4o, o3, o4-mini-high) and Gemini 2.5 Flash Pro.
You can adjust the following parameters:
- Equidistance Tolerance: This sets how close the distances between a participant and their two chosen peers need to be for that participant to be considered "stable". A smaller value means participants need to be more precisely equidistant. Humans simply accept "near enough" to equi-distant (by sight).
- Velocity Threshold: This determines how slow a participant's movement needs to be for them to be considered "stable". A smaller value means they must be moving very little.
- Maximum Time: This sets a time limit for the simulation in seconds. The default is 0 (no time limit).